Roll20 compendium wizard11/25/2023 ![]() ![]() This will automatically set up everything from range and spell card output to damage rolls and saving throws. You can select any of the plus symbols on the screen to manually add spells, but the easiest way to do so is to drag and drop spells from the Compendium onto the spell page. Select Spells, and you’ll see a page like the one below. At the top-right of your character sheet are three tabs: Core, Bio, and Spells. Adding SpellsĪnother vital part of D&D is spellcasting. In most cases, Roll20 will automatically calculate your Armor Class, although you’ll have to make manual adjustments if you take a feat that improves your overall AC. Doing so has automatically changed the character’s Armor Class to 13. However, as you can see in the image, we have added Glamoured Studded Leather Armor to the inventory. Unless your DM has a penchant for tedium, weight will rarely play a role in the game. When you drag an item from the Compendium onto your sheet, it is automatically added to this field and calculates the weight of each item. The bottom number is the amount of damage you deal with the attack.īeneath this field is the Equipment field. The top number is the Attack Roll to determine whether you hit or miss. You will see it appear on the right side of the screen if you click the message icon. Roll and attack by clicking the name of the weapon. Select the icon that looks like an “i” in the middle of a circle. You should see several options at the top of the screen. Take a look at the right side of your screen. If your Dungeon Master provides you use of the Compendium, you will be able to drag and drop your gear onto your character sheet. To add your Proficiency to any Skill roll automatically, click the checkbox beside it. Your Skills must all be selected manually. You can also click “Death Saves” to automatically roll the dice. Beside the Hit Dice field, Death Saves can be clicked on or off. If you need to roll a Hit Die at any point during gameplay, just click the “Hit Dice” word at the bottom. ![]() The Hit Dice field is based on your level and class. Personality Traits, Ideals, Bonds, and Flaws must all be entered manually but are not a necessary part of gameplay. For most races in D&D, your base speed is 30 feet per turn. Speed is based on your character, but you have to manually enter that. The Initiative field is your modifier and is also automatically calculated. Armor Class is automatically calculated when you add armor to your inventory. ![]()
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